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Project C.A.R.S: Quisimos trabajar en Wii U desde el primer día

Entrevista a Andy Tudor, de Slightly Mad Studios, los desarrolladores de Project C.A.R.S., el próximo gran juego de conducción de la industria.

RG: Regarding the Wii U version, how are you going to use the Gamepad? Will it have Off-TV? Will it use the gyro sensor? Will you be able to use the touch screen to change the camera angles?

AT: As soon as the Wii U was announced we were like `Oh my god, this looks amazing! We need to work on this´. There are loads of ways to use the Gamepad: As the rear-view mirror, or the parameters screen or for storing all HUD elements, or using the gyro to control the car...

There are lots of opportunities with the Wii U Gamepad, and we want to use it as much as we can because it´s so cool! There´s also Miiverse, which lets people post screen and post their thoughts on a game... The Wii U is full of opportunities.

Quisimos trabajar en Wii U desde el primer día

RG: What features of the MADNESS engine will be cut down for the Wii U version in comparison to the PC build?

AT: Well, you´ll need to talk to our code team about that (laughs). But I can tell you that we´re making all the versions at the same time, so it´s not like we´re making the PC version and then we port it to consoles afterwards.

But obviously, each console has its strengths and weaknesses, so the code team will have to make compromises and work out what suits each platform´s strengths better. The PC version, on the other hand, is going to be amazing! It will have the best resolution and the best graphics, obviously.

What we´re going to make sure is that the Wii U version is not the worst one, it won´t be a crappy version. We want people to get the game and say `Holy shit, that looks amazing!´

Quisimos trabajar en Wii U desde el primer día

RG: One last question: Do you have an estimated guess about when will Project C.A.R.S. release on consoles?

AT: Yeah, we originally wanted to do it around Thanksgiving this year. At the moment, though, we have like five or six major things left to do, so when you look at the planned schedule it looks more like next year, maybe Spring.

But ultimately, it´s up to the community. If they say `This is ready now, release it´ we´ll do it, but if we finish those five or six things and they say `Let´s wait until you polish this more´, we´ll keep working on it a little longer.

RG: Okay, thanks for your time!

Interview made by Daniel Parés y David Vicente