psycotic escribió:Si es UE3, pueden portearlo fácil. Si es UE4, están como una cabra usando ese motor para un juego de esos gráficos. Tienen herramientas más baratas y versátiles para tener el mismo resultado.
Es que el problema no era el portearlo, sino los costes que eso les supondrían por el tema de la licencia del UE (sip, usan el 3). Por eso comentaban que el que llegase a Wii U o no dependería de si conseguían un editor que les publique el juego.
A Hat in Time - 3D collect-a-thon platformer by Gears for Breakfast » Wii U Status ? KickstarterKeep in mind that there are several hurdles we must overcome before the game can be put on the Wii U. Firstly we must obtain a license for the Unreal Engine, and it's been known to cost $500,000 and up, then we must apply to Nintendo to get access to their development kits which are necessary to port the game over to the Wii U. This is why we are talking to publishers as hopefully they can give us access to their development kit as well as licenses in return for a share of the games income.