Que s dejen de Karts y mandangas y nos traigan el nuevo Excite Truck en gloriosas HD Nintendo Mode.
Un saludo.
Un saludo.
Wii U
Abierto por GrantHill el 3 de septiembre de 2012 · 29.537 mensajes · 2.358.101 visitas · ★★★★★
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ReisendeR escribió:Yo quiero un juego de Nintendo largo y con principio y fin. Una aventura, un plataformas 3D bueno, un RPG...
Estoy cansado de "juegos de echarse unas partidas" (Mario Kart, Smash, Splatoon...).
Tengo ganas de algo del calibre de Metroid o Zelda. Aunque no sean Metroid o Zelda.

Vegeta-95 escribió:Pero si colaboran con Monster Games, a lo mejor pueden estar en dos proyectos a la vez. Retro es pequeña pero un DKRacing no creo que necesite muchos recursos. Además, ¿no anunciaron que estaban creando un nuevo motor gráfico? Dudo que lo necesiten para hacer un DKR.
Fran_Pelayo escribió:Ya damos por hecho que lo de Retro sea un Diddy Kong Racing? Solo se ha registrado ese nombre. Lo demás aún es muy pronto para darlo por hecho.
Les dejo la filtración del año pasado en donde se extrae que Diddy Kong Racing está en manos de Retro junto a Monster Games:
DKR2 to be released in 2016, codeveloped by monster and retro. monster is handling the 3ds version while retro takes care of the wii u
it has a longer development cycle than usual because it will be the first 'unified' game (ala Smash Bros) produced by Nintendo of America. it is far and away Nintendo of America's largest project to date. All NoA hands are on deck, including redmond's NST
the article in the OP got a few things right:
- The of success of MKWii was certainly one of the driving factors behind NoJ's renewed interest in DKR2
- it is no coincidence that Retro was involved with the creation of MK7 (since when does EAD work with 2nd party American devs??)
- it is no coincidence that Monster helped Retro with DKCTF
- Tanabe is a key player and is largely responsible for making this all happen
and he got some things wrong, mainly about the politicing between Rare/MS/Nintendo.
some more info
- SPD3 (Kensuke Tanabe's USA wing) and NoA have been granted significantly more funding and freedom going forward regarding game software development
- Amiibo's were critical in reviving NoJs interest in DKR2. internal forecasts show Amiibo's will sell like hotcakes and nintendo is going to make amiibos of nearly every franchise they have ever owned. one major objective of the game is to boost the popularity of lesser known franchises in order to push amiibos
- let me preface this next one. Right now the corporate MO is unification. believe it or not, nintendo has been making serious strides on the backend to become a more modern company and they have nearly finished restructuring their datacenters in both the US and Japan. Unified Accounts, Unified Operating System. Unified Everything. in the same sense nintendo is trying to unify NoJ and NoA by empowering NoA to develop original IPs (thru independent and indie devs) and strengthen existing B team brands from Japan
- at the same time, NoA is trying to unify its core developers in america to match the new model in japan (think smash bros)
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