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Wii U

La Tabernilla de Wii U - Bienvenidos a donde se reúnen los rumores y las noticias

Abierto por GrantHill el 3 de septiembre de 2012 · 29.537 mensajes · 2.358.101 visitas · ★★★★★

#20211
Es que es pasar de un extremo a otro. El amiibo de Marth falla en la cara y en tener doblada la espada.

A mí me pueden decir misa sobre el precio, pero prefiero pagar 20 euros por algo que me gusta que 10 por algo que no me convence del todo.

Y la mayoría de los amiibos no me gustan. Link podría tener cualquier otra postura sin el pivote ese. Y la única que me compraría es la de Samus con traje. Espero que reaccionen a tiempo ante las opiniones de la gente porque pueden pasar de pegarse una buena hostia a pegar otro pelotazo que tambalee la industria.

Medialuna estoy contigo. Tengo muy claro que WiiU es la única consola de esta gen que me pillaré, después de ser multiconsola desde los 32/64 bits.

Ya tengo unos cuantos juegos con 80 horas a sus espaldas y me da que HW será el próximo. Lo veo como una propuesta espectacular para ahondar en el universo de Zelda y de paso repartir hostias en condiciones con Link, pues si algo se ha demandado en esta saga son más combates.

¿Para cuando un musou de Metroid?
4 me gusta
#20212
anibalsmith escribió:
¿Para cuando un musou de Metroid?

Lo más parecido a un musou que verás en Metroid es el Other M. Por otro lado no pega mucho un musou a lo que viene siendo Metroid... no sé, no lo veo...
#20213
anibalsmith escribió:
Es que es pasar de un extremo a otro. El amiibo de Marth falla en la cara y en tener doblada la espada.

A mí me pueden decir misa sobre el precio, pero prefiero pagar 20 euros por algo que me gusta que 10 por algo que no me convence del todo.

Y la mayoría de los amiibos no me gustan. Link podría tener cualquier otra postura sin el pivote ese. Y la única que me compraría es la de Samus con traje. Espero que reaccionen a tiempo ante las opiniones de la gente porque pueden pasar de pegarse una buena hostia a pegar otro pelotazo que tambalee la industria.

Medialuna estoy contigo. Tengo muy claro que WiiU es la única consola de esta gen que me pillaré, después de ser multiconsola desde los 32/64 bits.

Ya tengo unos cuantos juegos con 80 horas a sus espaldas y me da que HW será el próximo. Lo veo como una propuesta espectacular para ahondar en el universo de Zelda y de paso repartir hostias en condiciones con Link, pues si algo se ha demandado en esta saga son más combates.

¿Para cuando un musou de Metroid?

Que prefieras pagar más por algo de mayor calidad no lo discuto, pero es diferente a que esas figuras si valen su precio, 13€

Un saludo.
5 me gusta
#20214
Nintendo ha ofrecido nuevos datos sobre su próxima tecnología de salud "no llevable":
- uses sensors and the cloud to monitor people's lifestyles
- device can be placed next to bed to monitor sleeping habits
- may have a subsciprtion
- comes from Nintendo's new health care division
- due out by the end of March 2016
- "five 'non' sensing" features: non-wearable, non-contact, non-operating, non-waiting and non-installation.
- uses radio waves
- reads a user's movement, heart rate, respiration and fatigue
- sends that data to servers to be analyzed
- aims to improve health and quality of life through diet and exercise
"Defining a new entertainment business that seeks to improve (quality of life) creates various possibilities for the future such as 'learning' and 'lifestyle,' but it is our intention to take 'health' as our first step," Iwata said at the time. "We wish to achieve an integrated hardware-software platform business that, instead of providing mobile or wearable features, will be characterized by a new area of what we like to call 'non-wearable' technology.

We will be considering themes that we have not incorporated to games for our existing platforms" with the aim to create a new market.

What is generally good for health requires some kind of effort to be made by the individual. This is where our strength as an entertainment company to keep our consumers engaged and entertained comes into play, assisted by the non-wearable feature, which is the biggest differentiator of this new business field, as well as user experiences that integrate into people's daily lives, all of which help us overcome this difficulty. If we do indeed succeed in doing so, we will be able to provide feedback to our consumers on a continual basis, and our approach will be to redefine the notion of health-consciousness, and eventually increase the fit population.

While we feel that this is going to take two to three years after its launch, we expect the QOL-improving platform to provide us with new themes which we can then turn into games that operate on our future video game platforms. Once we have established such a cycle, we will see continuous positive interactions between the two platforms that enable us to make unique propositions.

We only start something new if we think we will be able to create a big market, but as I'm not able to discuss pricing plans and other details today I don't think there's much point in giving a figure for our projected scale. By using our know-how in gaming... to analyze sleep and fatigue, we can create something fun." - Satoru Iwata




Dejo un video de como sería el tema:



Nintendo's Quality of Life platform - more details, support for Nintendo's future game platforms | GoNintendo - What are YOU waiting for?
3 me gusta 1 gracias
#20215
Me dejan de piedra pómez... ¿Podría ser esta tecnología en la que se gastaron aquella pasta?

Estoy desconcertado... y más con la fecha: marzo de 2016, madre mía.
#20216
pagantipaco escribió:
Me dejan de piedra pómez... ¿Podría ser esta tecnología en la que se gastaron aquella pasta?

Estoy desconcertado... y más con la fecha: marzo de 2016, madre mía.

si esta es aquella tecnología con la que se dejaron tanta pasta. Ya se ha sabido cual es la empresa con la que colaboran en este tema: ResMed

http://www.resmed.com/epn/index.html
#20217
Aquí explicado en detalle por Iwata:

Everyone needs to sleep, and all of us get tired. There is no argument that whether or not we have sound sleep or not significantly affects our health, and many of us recognize through our daily lives that accumulated fatigue makes it difficult to maintain good health. However, we tend to recognize these conditions in a subjective fashion. Fatigue and sleep are themes that are rather hard to visualize in more objective ways. At Nintendo, we believe that if we could visualize them, there would be great potential for many people regardless of age, gender, language or culture.

Of course, there are currently several existing ways to measure our sleep status. However, even though there must potentially be significant demand to visualize sleep, there have not been any definitive products to date. We believe that this must be because devices launched so far have required consumers to make some kind of effort, which made it rather difficult to continue.
I decided that Nintendo should step into this QOL business because:

The company has now reached the point where we will be able to realize the Five “Non” Sensing elements. Five “Non” Sensing is the concept that in spite of eliminating the five things that have been necessary so far, we still can measure the status of sleep and fatigue automatically.
Among these Five “Non” Sensing elements, I mentioned the first keyword, “non-wearable,” which means that you do not need to attach anything to your body, during our last Corporate Management Policy Briefing. I believe, and I think many of you will agree, that we want to wear only things that are very comfortable when we go to bed. If we need to wear a device, say, on our wrist, or if we need to install some special equipment in our bed, we will sometimes forget, which therefore makes it hard to continue. Thus, I believe the “non-wearable” concept is very important. The next one is “non-contact,” which means that the product will not have any physical contact with your body. While attaching a sensor to your body is convenient for giving you a read out of your biological information, few people appear to enjoy having unusual objects attached to their bodies while sleeping. Therefore, the ability to measure without physical contact is another important point. The next one is “non-operating.” Not requiring the user to operate the device is another key point, as it can encourage continuity. Not everyone has a clear head when they get into or out of bed. Whether we have to operate a device or not when we get into and out of bed significantly changes our ability to continue. Another factor is “non-waiting,” or in other words, eliminating the wait for measurement results to be produced. From sensing to analysis, measuring biological information inevitably takes some time. This is one of the issues we could not overcome with our “Wii Vitality Sensor” project. However, if we can make it so that the measurement can be done automatically while the user is sleeping, and if it can be done without any operation, the user does not need to wait. Finally, “non-installation efforts,” or not requiring users to go through the trouble of installing the product to start is another important key factor.

Visualizing sleep and fatigue by automatically measuring sleep condition under this concept of Five “Non” Sensing is going to be the first step for Nintendo’s QOL business.

We will prepare the QOL Sensor that will automatically measure sleep condition under this Five “Non” Sensing concept. All you have to do is place the QOL Sensor on your bedside.
Inside the QOL Sensor is a non-contact radio frequency sensor, which measures such things as the movements of your body, breathing and heartbeat, all without physically touching your body. This automatically gathered data will be transmitted to the QOL cloud servers, which will then analyze the data measured by the sensor and visually represent sleep and fatigue results.

To achieve the visualization of sleep and fatigue, we have formed a business alliance with ResMed, which is headquartered in the U.S. and is the leading corporation in the world that develops, manufactures and markets medical equipment for the treatment, diagnosis and management of Sleep Disordered Breathing, COPD and other chronic diseases. The company operates business in dozens of different countries around the world while its main business is conducted in the U.S. I understand that they have many users in Japan too.

They have now provided Nintendo’s QOL business with the core of the Five “Non” Sensing elements, namely, non-contact sensor measurement technology and sleep condition estimation technology.
ResMed has been contributing to improving patients’ QOL in the medical equipment field by improving their sleep condition, and for Nintendo, a company that develops, manufactures and markets products for the general public, we think this partnership is a good fit as both companies can bring out each other’s strengths.

Since fatigue per se is not regarded as a disease in the medical world, it is said to be a field where sufficient research has yet to be conducted. We have been fortunate to encounter several experts who have been conducting cutting-edge research in the science of fatigue. Together, we are now developing technology to estimate fatigue.

Dr. Yasuyoshi Watanabe is an expert in a wide variety of health-related fields, and his name is recognized in fatigue science around the world. Dr. Watanabe kindly provided us with his comment: “Accurate and simplified fatigue measurements enable self-comprehension of the body which is very significant for contemporary humans, and I think it can be used as the benchmark to improve our QOL. We will all do our utmost to achieve this world-first product.”
The state-of-the-art research results in fatigue science that Dr. Hirohiko Kuratsune and Dr. Seiki Tajima have been jointly conducting will also be used in fatigue visualization for Nintendo’s QOL platform.

If we can realize the visualization of sleep and fatigue with Five “Non” Sensing elements, the QOL improvement cycle will go as follows:

First, with Five “Non” Sensing aspects, your sleep and fatigue can be automatically measured. All you will have to do is place the QOL sensor near your bed and then sleep as usual. The collected data will be transmitted to the QOL cloud servers and will be analyzed and evaluated. Based upon the sleep and fatigue status of the consumer which have both been “visualized,” services intended to improve QOL will be proposed. More specifically, a variety of actions will be recommended. Consumers will be encouraged to take certain actions, such as exercising or changing diet. Then, the results will be measured through Five “Non” Sensing elements each day. By continuing the measurements every day, users will be able to observe a gradual change achieved by their actions. This cycle can contribute to the improvement of QOL, and the QOL improvement platform can help realize it.

To summarize, With Five “Non” Sensing aspects, we will make it easy for anyone to use it.
With Nintendo’s know-how of hospitality as well as of making people want to continue, we will encourage people to enjoy using it every day. As a result, a meaningful cycle will be established aiming to improve people’s QOL. These are the basic elements of our QOL improvement platform.











#20218
¿Y tienes que dormir solo para que funcione? XD XD

A mi me parece un buen movimiento siempre que no interfiera en su verdadero negocio: los videojuegos.

Nintendo siempre nos sorprende, para bien o para mal.
#20219
Konohamaru escribió:
si esta es aquella tecnología con la que se dejaron tanta pasta. Ya se ha sabido cual es la empresa con la que colaboran en este tema: ResMed

ResMed

Anda, conozco esa empresa. He trabajado con productos suyos, están especializados en Neumología y los estudios del sueño.
#20220
pagantipaco escribió:
¿Y tienes que dormir solo para que funcione? XD XD

A mi me parece un buen movimiento siempre que no interfiera en su verdadero negocio: los videojuegos.

Nintendo siempre nos sorprende, para bien o para mal.

No no, claro que interferirá en los videojuegos. Harán que el aparatejo mande unas ondas y unos sonidos de tal manera que conseguirán que sueñes que estás jugando a un nuevo Mario y que te despierten justo para recordar cómo era y lo genial que ha sido jugarlo.
"¿No tienes tiempo para jugar durante el día? ¡Juega mientras duermes!" Será el eslogan publicitario.

Tonterías aparte, no me importa que se gasten el dinero en cosas que seguro le vienen bien a mucha gente (además me parece bastante "revolucionario";), pero lo que es por mi parte ni me interesa gastarme dinero en este tipo de gadgets, ni dormiría a gusto sabiendo que hay un cacharro que está lanzando ondas de radio a mi cabeza para hacer que duerma mejor xD (si es que funciona más o menos así... entre que estoy medio dormido y es en inglés, no estoy seguro)
3 me gusta

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