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Los periódicos japoneses destapan PS4

Abierto por ricardo2001 el 7 de febrero de 2013 · 370 mensajes · 17.501 visitas

#321
Y a mí que todo esto me recuerda al cine de los años 40 y 50, cuando las películas se vendían por el Technicolor o el Cinemascope...

Ahora, afortunadamente, la gente va al cine por las películas, no por cómo se ven. Cuánto camino le queda aún al videojuego para madurar como medio...
#322
blue_mad_panda escribió:

Ahora, afortunadamente, la gente va al cine por las películas, no por cómo se ven. Cuánto camino le queda aún al videojuego para madurar como medio...

No quiero desviar el tema, pero el 90% de películas que salen son un concurso de pirotécnia y hacen competencia a ver cual es más espectacular.
1 me gusta
#323
Konohamaru escribió:
No quiero desviar el tema, pero el 90% de películas que salen son un concurso de pirotécnia y hacen competencia a ver cual es más espectacular.

Yo iba a comentar algo parecido, pero no porque las películas sean con mil efectos especiales si no por el formato de las mismas. No es poca la gente que va al cine por ver la película en 3D o ahora con los 48 fps...

Un saludo.
#324
Konohamaru escribió:
No quiero desviar el tema, pero el 90% de películas que salen son un concurso de pirotécnia y hacen competencia a ver cual es más espectacular.

Pero al fin y al cabo la pirotecnia, como tú lo llamas, es contenido, no forma. Transformer, Piratas del Caribe, Los Vengadores... la gente quiere ver explosiones, sí, pero les da igual cómo.

Triunfar por la forma sería decir que el éxito de taquilla de El Hobbit se debe a su versión a 48 fps (cuando me arriesgo a decir que el 80% de la gente la habrá visto en formato estándar) y no a la fama de Jackson con El Señor de los Anillos; o que el éxito de Avatar fue el 3D IMAX, y no la titánica campaña de publicidad que tuvo detrás. Porque vamos, el reclamo del 3D es evidente que, a estas alturas, ya sabemos todos que no ha funcionado...

Pero bueno, al fin y al cabo, eso es en el cine comercial. Échale un ojo a Sundance, la Mostra de Venecia, o la Berlinale, y luego compáralos con los BAFTA o los VGA, y llora conmigo. A eso es a lo que me refiero.

EDIT: Pero vamos, no quiero desviar el tema. Vamos a reencauzarlo:



Yo personalmente me sigo sorprendiendo de la gente que ve "un cambio muy sustancial".
#325
El cambio existe y se aprecia, pero no es un salto brutal como el que hubo, o al menos yo lo veo muy muy lejos de ahí. No hace falta imaginar cómo sería un Skyrim con gráficos de Street Fighter para valoralo, simplemente uno de los juegos anunciados está en su tercera generación:







Que sí, que se ve mejor, claro, pero no está muy lejos. Es decir, si WiiU está un paso por delante de PS3, como parece que está, PS4 no apunta a estar a kilómetros de la de Nintendo como ha pasado estos años.
1 me gusta
#326
Os añado una entrevista a Yves Guillemot donde comenta cosas sobre PS4, la next-gen, Watch Dogs, Rayman, WiiU, etc. La he encontrado muy interesante porque comenta que la transición generacional no se completará hasta 2015.
First, what are your impressions on the PlayStation 4?

We are extremely pleased that Sony took everything they could from social gaming, such as a connected machine that can receive data passively, and which includes all the elements the game has on PC or on the phone. In addition, the processor and the capabilities of the machine, which will allow us to make powerful and immersive games.

You never missed an opportunity in the past two years, to emphasize the need for Sony and Microsoft to change generations. Your wish is granted, why was it so important to you?

It is very important that the new machines arrive. We live in a rapidly changing world, technology is changing, and consoles have to keep up the pace. And instead of having a five-year cycle, as before, they now have seven or eight years of exploitation. And inevitably, the consumer ends up getting tired and believes that there is less creativity than before. I think these new consoles give creators creativity and consumers the opportunity to go to these new games.

Sony claims to have developed its PS4 closely with developers. Has Ubisoft been consulted? What was your relationship with the manufacturer?

We've been here for 26 years and Ubisoft has seen a number of cycles. So, we came to understand what manufacturers expected from the evolution. We went to them with all our wishes, and we held regular discussions around specs. Sony has incorporated elements they had not taken into account in the first place. It is a dialogue that leads to the best possible of what was invented before.

Does a multiplatform publisher such as Ubisoft want for consoles to differ in terms of specs? Has uniformity between the PS4 and the future Xbox, in terms of architecture and power, been at the heart of your discussions?

Yes, but this is a request that we have all the time. After, the manufacturer chooses to listen or not, because they want, of course, to be different. It is a natural demand. After that, if Sony thinks it can make a real difference and stay afloat financially, they'll do it.

A word also on the PlayStation Vita. You have been particularly visible in 2012, with Assassin's Creed Liberation distributed to 600,000 pieces. What conclusions do you draw from this experience? Can the convergence logic with the PS4/PSV revive interest for Sony's handheld, in your opinion?

What I liked about the presentation is that they use the power of the Vita to use it as a PS4 controller. If they could get enough PS Vita in the hands of consumers, we could use this double screen feature. It would be fabulous. Now we need to be able to do it, because the Vita has a fairly high cost. I'm waiting to see more on the subject.



You mention dual screen. Could this mean that you could, for instance, only develop one Assassin's Creed game PS4 and Vita would show the same game, instead of creating a game specifically for the handheld?

What is needed is for more Vitas to sell. The greater the install base, the more publishers will want to utilize it.

Is cloud gaming the future?

I compare cloud gaming to the Internet from a few years ago, where you could not make action games because it was not fast enough, etc. And developers have tended to favor the kinds of games that could afford to have a high latency. Cloud gaming has the same kind of situation: it addresses many issues, but it still does not work as well as what we want. Meanwhile, it should only be used for certain types of games, more analytical...

Sony was able to rely on the copious presentation of Watch_Dogs, a Ubisoft game, during the conference. The game is also scheduled on PS3 and Xbox 360, for which generation was the game originally designed? PS4 to PS3, or the opposite?

Today Watch_Dogs is a game created on next-gen consoles. It's then ported on other machines. We will seek the power of the new generation, then ask other teams to try to incorporate those elements in the current consoles.

It is viable, financially, to work on two generations at once for a single game? It is known that PS3/Xbox 360 development require significant resources. Not to mention the PS4...

These are indeed challenges for all companies who create. But we noticed that when you arrive early enough, with innovation, the games you launch sell for a long period of time. This is the challenge that we did with Watch_Dogs, with interesting sales the first year, which go on for two or three years.

You will then continue to feed two generations of consoles at the same time with the same games?

We won't be able to do it on the long term. The more you push the next generation towards its limits, the more you will have difficulty in adapting to the "old gen". So we are going, little by little, to migrate to the new generation of consoles. I think that by 2015 we will have completed this transition.



Ubisoft has recently distinguished itself with its strong support for the Wii U, for which you gave several exclusives. Can you imagine such an exclusivity policy for the PS4, or do you rather stand as inseparable from the Xbox / PC?

I think it's the second option. We are much closer to the games that will run on the PC and next-gen, than to pure exclusives on these machines.

But to talk about the Wii U, you are aware that the abandonment of Rayman Legends' exclusivity made a lot of noise. Is there a problem between Ubisoft and that machine?

No problem with the Wii U. In fact, we saw the opportunity, by giving more time, to have the best game ever made for the Wii U. Teams began to show what they made with the whole social aspect, which they will release in April. This makes it possible to make a social part which was impossible until now, and additional bosses. The goal is to make one of Ubisoft's best games. The team is fully on Wii U to do that, but it also works on other generations, to arrive on several generations at the same time.

To rephrase: you have nothing to say about the current sales of the Wii U?

We can not say we're satisfied with the sales of the Wii U. They were good in the United States in November / December, but did not go well in January 2013. We're waiting to see the evolution of things, we look at this closely.

A recommendation as a publisher? Is a price drop necessary for you?

I don't have a recommendation, Nintendo is big enough to analyze the different things to do. Many games are coming soon, which should help the machine to resume sales.

También os añado comentarios de varios pesos pesados del sector, sobre ps4:

@ID_AA_Carmack: I can’t speak freely about PS4, but now that some specs have been made public, I can say that Sony made wise engineering choices.

Randy Pitchford ‏@DuvalMagic
Thanks for the great event in NY @playstation - Very pleased with the commitment to 8gb of GDDR5 memory. Other specs are beautiful too!
Tiago Sousa ‏@CRYTEK_TIAGO
R&D Principal Graphics Programmer at Crytek. Worked on Far Cry, Crysis 1, 2 and 3 + all CryENGINE iterations.

8 GB unified mem as baseline for next tech iterations makes me very, very happy. Fun times coming ^_^
Johan Andersson ‏@repi
Rendering Architect at DICE working on Frostbite and future DICE/EA games. These are my personal views.

@Lt_Kernel we really do like the PS4! that is all I can say :)

lots of memory is essential for both the CPU & GPU to create large & alive game worlds
#327
Me hace gracia cuando la gente saca el pc a relucir para comparar con consolas u otros menesteres. Así en general y para cualquier consola.

Un saludo.
2 me gusta
#328
agente_smithx escribió:
Me hace gracia cuando la gente saca el pc a relucir para comparar con consolas u otros menesteres. Así en general y para cualquier consola.

Un saludo.

Pues no es por nada Agente, pero mi PC se mea en la boca a Ps4 xdd
#329
Y me parece muy bien, el mio también. Supongo que se mea en al boca igual que PS4 a WiiU sobre el papel, no???

Lo dicho me hace gracia. Es como ver la comparación que hace Capcom con su juego de 3Ds ahora que lo ha reciclado en HD.

Un saludo.
#330
agente_smithx escribió:
Ni me me mofo ni me burlo, no te confundas. Solo que me hacia gracia en general como se aseveraba por activa y por pasiva y al final ha sido lo contrario. Igual que yo pensaba que el E3 pasado iba a ser poco menos que Dios y al final owned..si hubiese venido alguien y me hubiese dicho: "..agente, con que el E3 iba a ser Dios ehhh..." no hubiese asado nada.

Y no, no me parece bien que los estudios cierren porque necesiten vender 5 millones de unidades, aunque en el caso de Lair, es que el juego era un petardo muy gordo.

Un saludo.

Si tu mismo lo dices te causo gracia la forma de pensar de muchos al decir que no seria potente eso no es burla pssss entonces que es. Y lo dejo aquí por que no hay peor ciego que el que no quiere ver y solo se justifica y
Saludos!!!!!
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