Y que tal son? Alguien que nos puede decir que tal? Porque por ese precio si que interesan, sobre todo el Little Inferno!
Wii U
La Tabernilla de Wii U - Bienvenidos a donde se reúnen los rumores y las noticias
Abierto por GrantHill el 3 de septiembre de 2012 · 29.537 mensajes · 2.358.101 visitas · ★★★★★
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HarimaChuS escribió:Y que tal son? Alguien que nos puede decir que tal? Porque por ese precio si que interesan, sobre todo el Little Inferno!
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Buenas ofertas, a ver si siguen saliendo ofertas como éstas.
Doble posteo para comentar un par de cosillas:
- NintendoLife ha hecho una entrevista a Mikael Havery, Director de Marketing de Frozenbyte's y hay cosillas que comenta muy interesantes:
La decisión de una Versión para WiiU
La ayuda de Nintendo
El precio en la eshop
Las ventas
El parche en camino
Miiverse
El futuro de WiiU y posibles juegos nuevos
En resumen, parece que en Frozenbyte's estan contentos tanto como ha ido el desarrollo, las posibilidades de la eshop y con las ventas. Veremos si en un futuro sacan más juegos para la consola.
P.D. Tengo curiosidad por saber que preparan para Miiverse.
entrevista Nintendolive
- El otro que quería comentar es sobre Lego Undercover.
IGN ha tenido una primera toma de contacto con el juego y han comentado lo siguiente:
Personalmente es un juego de los que me atraen para jugar en supuestos meses de "sequía".
http://www.ign.com/articles/2012/12/14/lego-city-undercover-grand-theft-lego-x-cheesy-cop-movies
- NintendoLife ha hecho una entrevista a Mikael Havery, Director de Marketing de Frozenbyte's y hay cosillas que comenta muy interesantes:
La decisión de una Versión para WiiU
The Finnish developer decided to bring Trine 2: Director's Cut to the Wii U eShop at the end of February 2012. The co-op-focused puzzle-platformer, in which up to three people can work together to control a thief, a wizard and a knight through a beautiful fantasy world filled with monsters and puzzles, was originally released on Xbox 360, PlayStation 3 and PC in December 2011. At the beginning of 2012, Nintendo contacted Atlus, which had published the game on the console platforms, to enquire about the title. Atlus put it in touch with Frozenbyte. “Early in 2012, Nintendo had approached us and we had some time to think out the details,” Mikael recalls. “Around [the] end of February we made the choice to focus on the Wii U and from there on it has been an interesting ride.”
La ayuda de Nintendo
Nintendo was helpful but let Frozenbyte do its own thing. “They took a back seat in the sense that we usually intend to do almost everything ourselves if we can,” Mikael asserts. “We asked for help whenever it was really needed and they were more than happy to oblige.” In the run up to launch, Nintendo assisted with promotion by displaying Trine 2: Director's Cut at both press and public events, including its post-E3 showcases and Eurogamer Expo 2012
El precio en la eshop
Developers can now charge what they want for their content; previously, Nintendo controlled price points by looking at the features of titles and assigning values accordingly, which incensed several companies. Trine 2: Director's Cut costs a little more than on other consoles, but Mikael says that this is because of the amount of extra content. “The original Trine 2 is out on other platforms for about $15 and the Goblin Menace expansion on Steam for around $7, so this adding up to somewhere around $20 sounded like a right price. Basically we just wanted it to be slightly more expensive due to the fact that we feel it had a lot more content compared to [the versions on] other consoles.”
Las ventas
In Europe, Frozenbyte was able to launch the game with a promotional price point: it's 20% off until the end of the year. “Most of our regular revenues are fuelled by sales,” Mikael shares. “Previous console versions of Trine 2 have sold fairly poorly due to lack of visibility on the digital market places. This all, of course, compared to Steam, where even a small sale can stir up a huge spike in sales.” He continues: “We knew from our history that this is where our strength was so we wanted to start strong even with our first console launch experience.” With Trine 2: Director's Cut currently near the top of the eShop sales charts, it's a move that seems to have paid off. Mikael notes that the game has sold “fairly well according to our calculations”, though with the system only out for a few weeks it's still a little too early to get a full picture.
El parche en camino
A patch is already on the way for Trine 2: Director's Cut. The update will include in-game voice chat for online co-operative play, extra languages, additional controller support and adjustments, plus a few visual tweaks. It's a significant upgrade for a game on a Nintendo platform, especially since, until 3DS came along, very few titles got updated at all previously. With this update as yet unreleased, Mikael can't comment fully on limitations of the patching process right now, other than to say that “there are some, but not as much as before”. It is known, however, that developers can update titles for free.
Miiverse
Miiverse has certainly gone down well with Wii U users; the communities are bustling, and Trine 2: Director's Cut's is no different. Frozenbyte has been paying attention and gathered “a lot” of feedback from the service. “The new thing being the ability to draw comments — mostly we have just been drawing back to them, so it's a lot of fun,” smiles Mikael. There are plans to add more Miiverse features “soon-ish” – “mainly things that will make the whole experience nicer” — though there are no concrete details for now.
El futuro de WiiU y posibles juegos nuevos
Frozenbyte's pre-launch optimism appears to have converted well at this point. “Everything is going great so far, but we are really looking forward to being a part of the community in the future to see it grow,” says Mikael. On Wii U's starting position in general, he summarises that it “looks excellent so far”, though admits that “these things are really long terms plans and anything could happen when the competition arrives”. To finish, Mikael delivers a tantalising tease about Frozenbyte's future Wii U output, however: “We are very interested in working on it again. Who knows, but if everything goes well maybe even sooner than many might suspect.”
En resumen, parece que en Frozenbyte's estan contentos tanto como ha ido el desarrollo, las posibilidades de la eshop y con las ventas. Veremos si en un futuro sacan más juegos para la consola.
P.D. Tengo curiosidad por saber que preparan para Miiverse.
entrevista Nintendolive
- El otro que quería comentar es sobre Lego Undercover.
IGN ha tenido una primera toma de contacto con el juego y han comentado lo siguiente:
To start - this game is huge. Almost too huge for its own good, in some respects. So far I’ve only had the opportunity to play part of Act 1, and after an hour I had still barely skimmed the surface of what there is to do in this title. You play as hero Chase McCain, who’s running all over creation trying to hunt down the evil Rex Fury. You’ll travel to various locations, many of which are inspired by real-life places (such as the prison island of Albatross… Alcatraz, anyone?).
Personalmente es un juego de los que me atraen para jugar en supuestos meses de "sequía".
http://www.ign.com/articles/2012/12/14/lego-city-undercover-grand-theft-lego-x-cheesy-cop-movies
Yo voy a coger Chasing Aurora y Little Inferno. Me interesaban, sobre todo el primero, y con esto me terminan de convencer. Además, así apoyamos estas iniciativas.
Y en 3DS también caerá Doctor Mario.
Y en 3DS también caerá Doctor Mario.
A ver que traigo el regalo de navidad para muchos:
Ign ha entrevistado al productor de Monster Hunter 3 y ha comentado lo siguiente:
Lo he entendido bien??? Nos acaban de confirmar por fin el chat de voz online?????

Mil gracias

http://www.ign.com/articles/2012/12/17/facing-demons-capcom-talks-monster-hunter-3-ultimate
Ign ha entrevistado al productor de Monster Hunter 3 y ha comentado lo siguiente:
So, what’s going to be special about the Wii U version’s controls, with the GamePad, compared to the 3DS version? He says, “We didn’t simply port the bottom 3DS screen to the Wii U GamePad. As the Wii U GamePad has more buttons than the 3DS, we are utilizing them for a variety of different tasks, such as the Target Camera mentioned earlier, as well as chat that can be used when playing online. This allows for a much smoother gameplay experience overall. Also, if players utilize the pro controller, the Wii U GamePad can be placed on the stand and its features can still be used in tandem.
Also, the internet capabilities of the Wii U allow for online chat to take place, and this will definitely improve the communication and fun between players when they are cooperating to take down enemies together. We put a lot of effort into developing the technology allowing for 3DS data sharing and local co-op play, so I hope everyone out there will look forward to playing Monster Hunter 3 Ultimate in any situation and to its fullest potential.
Lo he entendido bien??? Nos acaban de confirmar por fin el chat de voz online?????

Mil gracias

http://www.ign.com/articles/2012/12/17/facing-demons-capcom-talks-monster-hunter-3-ultimate
Habla de dos tipos de chat, es de perogrullo que "el chat del Gamepad" es escrito y "el chat de internet" es de voz. Pero hasta que no lea "voice chat" yo no me pongo a bailar en la oficina 

psycotic escribió:Habla de dos tipos de chat, es de perogrullo que "el chat del Gamepad" es escrito y "el chat de internet" es de voz. Pero hasta que no lea "voice chat" yo no me pongo a bailar en la oficina
Hombre, están hablando de diferencias con la versión de 3DS y esto que comentas ya lo trae. Psyco no me jodas que me pongo a llorar xddddd
A ver, es de cajón que se hará, no pueden sacarte la "expansión" con menos opciones que la primera entrega. Pero prefiero ser cauto, por si acaso...
Yo también comparto la cautela de psyco. No he leído "voice chat", así que no voy a lanzar las campanas al vuelo todavía.
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