Creo que han pecado de abusivos visto el éxito que tenían...
Eso de pagar por un juego antes de que exista... digamos que es un poco timante.
Realmente el fin es apoyar un proyecto que de otra forma no existiria. Para los amantes de Mega Man, viendo que Capcom no tiene intención de hacer nada con la saga, entiendo que este proyecto, promovido por el creador de dicho saga, les parezca un "regalo" y estén contentísimos de poder apoyar con su dinero para que se realice.
En cuanto a los stretch goals, apuesto a que uno de los dos que están en interrogante (antes de las versiones de PS4 y Xbox ONE) son versiones para 3DS y PSVita.
offtopic. Acaba de petar mi mando de wiiu. No va la pantalla táctil, sin caída al suelo ni ná. Vaya día que llevo.... Mañana a llamar al SATJusto hoy que acababa de comprar monster hunter.........
Lo del mighty no me sorprende en absoluto, llevan recaudados 1,9 millones y aún quedan 21 dias para que termine, con lo que una vez conseguidos los objetivos principales, apretan a ver si se sigue animando la gente.
Parece ser que 1-up(ex brownie brown) esta contratando gente para un nuevo proyecto que empezará en diciembre. Añado la información que han añadido en neogaf pero no se hasta que punto es cierto todo lo que comentan:
Ì—pî•ñ | 1-UP STUDIO INC.After restructuring earlier this year, the team was reducing from 30+ members to just 18. As of this month, they have begun hiring graphic designers (both field and character designers). 5 of them, in total. They'll be taking in full-time and contracted employees, but contract employees have the chance to become full time based on their work, after six months or the completion of one project (a fairly standard condition).
What's interesting (maybe, but not really) is that the new employees won't be expected to begin until December. The team is presumed to be assisting on Super Mario 3D World after they helped with the prequel on the 3DS, which releases in the US in November.
The restructure seems to have intended to turn them into a support studio for Tokyo EAD, like Monolith Kyoto seems to be for Kyoto EAD. Both staff interviews on the site are with designers and I expect that makes up the bulk of their development staff.
I wonder which project they will be working on next.
EDIT:
Ahora no recuerdo si este juego estaba anunciado.....
Ubisoft sigue si apoyo a WiiU y anuncia Child of Light:
I was able to play a brief demo of Child of Light during the Ubisoft Digital Day event in San Francisco last week. The demo, which included a few encounters culminating in a boss fight, was understandably brief, but didn't diminish the game's beauty. While navigating potent vistas ripped from a watercolor painting, and foreboding caves inspired by old fairy tales, a pleasant and steady tickling of the ivories heralded my arrival to each new map.
There are no random encounters in Child of Light; rather, you see every enemy within the environment and, upon touching them, are thrust into battle. Child of Light's battle system is a variant of the Active Time Battle system employed in the Final Fantasy series. At the bottom of the screen, a bar shows how long it will take for enemy actions (and those of your own) to initiate; casting big spells or employing special moves will increase or decrease your attack timing, so planning is paramount.
Última edición por Konohamaru; 10th September 2013 a las 09:27
Pero Assassin's Creed Liberation HD se queda en PS360 y PC, y nada de Wii U.
Por un foro más limpio, di NO a las imágenes en la firma.