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Wii U

La Tabernilla de Wii U - Bienvenidos a donde se reúnen los rumores y las noticias

Abierto por GrantHill el 3 de septiembre de 2012 · 29.537 mensajes · 2.358.101 visitas · ★★★★★

#15212
Yo no sé por qué os gusta tanto ir a buscar "noticias" fuera. Para mí lo que no sale en Revogamers, es que directamente no existe. Y no veais lo feliz que soy así, en mi micromundo.
7 me gusta
#15213
Pongo el párrafo original porque yo no leo lo de la arquitectura por ningún sitio....
The slide shows all Nintendo platforms that were launched in the past ten years. While we have tried to achieve, among other things, software-driven connectivity between handheld devices and consoles, handheld devices and consoles were in principle separated completely in terms of our ability to connect with our consumers.
In addition, we tried to encourage consumers to upgrade from an existing handheld device to a new handheld device, or from an existing console to a new console, by providing backward compatibility that enabled them to take their software assets from their existing system. However, we became disconnected with our consumers with the launch of each new device as we could only form device-based relationships.



On Wii U, we launched Nintendo Network IDs, which are abbreviated as NNIDs. This is the first step of our efforts to transform customer relationship management from device-based to account-based, namely, consumer-based, through which we aim to establish long-term relationships with individual consumers, unaffected by the lifespans of our systems. Our future platform will connect with our consumers based on accounts, not devices.
As a second step, Nintendo 3DS became compatible with NNIDs in December 2013. Nintendo 3DS was originally designed for a device-based management system, so making it account-compatible at a later time meant that not all of its features were perfect. However, we feel that we have taken a step in the right direction as we now have a uniformly managed system in which we are connected with our consumers on both handheld devices and consoles.
Of course, when we do launch new hardware in the future, rather than re-creating an installed base from scratch as we did in the past, we wish to build on our existing connections with our consumers through NNIDs and continue to maintain them. Another very important point that we need to consider is how we will incorporate smart devices into Nintendo platforms, which were composed solely of Nintendo hardware in the past.
The traditional definition of a video game platform imposed a restriction in which we were unable to connect with consumers unless they purchased a Nintendo system. Given that the competition for consumers’ time and attention has become fierce, I feel that how we will take advantage of smart devices is an extremely important question to answer. However, in order to be absolutely clear, let me emphasize that this does not mean simply supplying Nintendo games on smart devices. Taking advantage of smart devices means connecting with all consumers, including those who do not own Nintendo’s video game systems, through smart devices and communicating the value of our entertainment offerings, thus encouraging more people to participate in Nintendo platforms. I will elaborate on this point later.
As I just illustrated, we will manage our relationships with our consumers through NNIDs in a uniform manner, and connecting with our consumers through NNIDs will precisely be our new definition of a Nintendo platform.
In other words, our platform will not be bound to physical hardware and, instead, will be virtualized.



I have often heard the opinion from many that Nintendo should release its first-party content on smart devices. The rationale behind such a suggestion, in my view, is that it would be illogical not to expand our business on smart devices given that they have outsold dedicated video game systems by a large margin.
Many people say that releasing Nintendo’s software assets for smart devices would expand our business. However, we believe that we cannot show our strength as an integrated hardware-software business in this field, and therefore it would difficult to continue the same scale of business in the medium- to long term.
Therefore, we would like to, instead of directly expanding our business on smart devices, focus on achieving greater ties with our consumers on smart devices and expanding our platform business.
However, creating stronger ties with consumers would require them to engage with our offers frequently. As we know that this is not an easy task to achieve,
1 me gusta 1 gracias
#15214
Ni te cuento del sistema operativo...
#15215
La cosa viene de los Q&A no de la charla de Iwata, en concreto de:

Recap: Nintendo Addresses Its Future Strategy - Digits - WSJ
Nomura analyst now asking why Nintendo revamped its organizational structure to merge consoles and portable devices. Mr. Iwata says there was a huge technological gap in developing consoles and portable games in the past since portable devices run on batteries, but technological advances have narrowed the architectural difference between the two. He adds he doesn’t know yet whether the two hardware will be merged in the future, but the two will become more like “brothers.”

Por eso hago incapie en el tema.
1 me gusta
#15216
Me sigue pareciendo extremadamente aventurado extrapolar de ahí que compartirán arquitectura y SO. Una cosa es leer entre líneas y otra es elucubrar alegremente hablando de conceptos tan concretos.
#15217
Apuntaba el otro día que sería muy interesante, en caso de tener sobremesa y portátil, que tuvieran soporte total para la eShop, que puedan salir todos los juegos en las dos consolas.
1 me gusta
#15218
Iwata sí hablo de que en el futuro los productos de nintendo, aunq sean diferentes compartiran un sistema operativo de base. Igual que hace apple con el ios o como hace android.
#15219
A mi me parece lógico, no sé si arquitectura que puede ser una locura técnica pero sí que compartan software o que la capa de drivers enmascare el hardware de forma que el mismo juego sirva para ambas plataformas. Eso sería tremendamente inteligente: vendes dos plataformas a la vez y los juegos sólo los compras una vez.

Pero ¿no os parece que Nintendo se ha soltado RL pelo con los spoilers de lo que se cuece en las catacumbas? ¿de pronto nos cuentan sus planes? ¿desde cuándo? ¿están cambiando?

Enviado desde mi bq Aquaris 5 HD mediante Tapatalk
1 me gusta
#15220
Esto parece el pais de la piruleta, fuera de aqui todo es doomed xD
4 me gusta

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